Raw Podcast:
We
had a lot of talking to do today and 6 hours with no combat. At some
point soon they are gonna have to start murderizing things or Amulet
might explode IRL.
When
I talk about gaming the system I'm talking about a method of inherent
bonuses I'm giving to the players. Their equipment levels up with
them normally. It is not an elegant fix to the fact that I don't
care about magic equipment, but it has worked for the game so far.
I
make a point of asking at the end of every session what they thought
of the session. The only way to get better is to get good feedback.
The
Paragon Path note that I brought up was pretty important. Since they
are doing specific quests to “unlock” their paragon paths I made
it all or nothing. If one player hasn't finished their quest, that
means nobody gets their Paragon paths. If they finish it at 10, they
get their PPs at 10.
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