Friday, January 4, 2013

Luke is Finally introduced!

Raw Podcast:


At the start of this section of the podcast  we are making a reference to a youtube video about the “Cuil Effect”. If you are interested check it out here:
http://www.youtube.com/watch?v=nfdEdE96En0

I mention tabards with house symbols on them quite frequently. Knine is a very house-focused city-state and each house keeps their own guards.

“The Shovels” are referencing the symbol of house Kodenavala. The gravedigger house.

Grek – Is a heroic Guarg that the character Chunkus aspires to be. He is considered to be a “side character” by other races tell of their history. There is a story with many names (I will most often refer to it as “The Conquest or The First War” that is similar to the Iliad and Odyssey in our world).

Nav Kulinta – This anfibite is a background character in both Luke and Hiwi's background. He was a riverboat captain on the river. The information that Nav is no longer a riverboat captain and that creatures are acting up in the jungle is something the party has known for a long time, but is just reinforcing this fact.

As a note I should try to not talk over people when they are talking in character. But my group will slow to a complete halt if I don't get things moving sometimes.

Jack is a character that is well known for wining and dining women which explains all the discussion with the waitress. Alan rolls for his self-control in contention with his desires on a regular basis.

Guargs are herbivores so sometimes finding enough green food for him can be a challenge.

“House Kulinta” is a large series of quests for the players in the campaign should they choose to interact with it. This is a good example of how my sandbox works. When Hazel (who plays Hiwi) ran this campaign before they went to Knine soon after character creation and started working with House Kulinta who was under the threat of being dissolved. After getting to know people of that house, and the situation, her group was able to fight back against the forces causing the house to collapse, ultimately saving it and setting themselves up quite nicely in the city.

However, that is what is going on at the start of the campaign timeline. This group is entering Knine three months after that group and so rather than seeing a house nearing collapse the version of the house they interact with is what happens after the house has fallen. They may choose to interact with some members of that house (Nav for example, since he is part of Hiwi's background), but no matter what they do the house has already been dissolved. Basically the pieces continue to move regardless of the character's interaction. The Knine that Hazel knew last time will still have some things in common with the Knine here, but that quest line is drastically altered due to the choices of the PCs.

During the session I forget the word “Caryatid”, which makes me sad as I love that word. It is also rare that you get a chance to use the word. I missed out!  We eventually settle on Plinth, which is close but not Caryatid.

Iris has a crush on Jack in the story line and sometimes Amulet plays Toy so it mimics Iris' actions. When Iris smacked Jack in the back of the head, Toy did as well.

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